This puts them in a lose-lose situation: pay an extra mana tax on all noncreature spells or let you draw free cards
Once a great blue staple in graveyard decks, its since been passed over by the likes of Consider, which just gives better options when it comes to putting cards into the graveyard (altough it's still unmatched among the most disturbing pieces of Magic art)
But even with those two brakes, that's nasty on a one drop even without pumping its power, since they cannot counter it with Swan Song or An Offer You Can't Refuse since it's a dork and artifact
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What the deck unfortunately lacks outside of its fun playstyle is a decent late game and win conditions, as while you can build energy consistently, there aren't many places to spend it aside from continuing to ramp up your existing board in the late game
When combined with other cards that let you roll extra dice or modify the final result, you can give your creature a serious upgrade in power