If you're not scared by those, they must make you salty, and if neither of those apply to you, I'm betting they're in your deck
Being able to do that without having to pony up a creature gives you plenty of freedom to attack with your team or to keep up defenders to stop a counter attack
March of Otherworldly Light is one of the best removal spells in the format, and one that allows you to trade cards for tempo advantage
However, in pure ramp decks, **One Jump Ahead** and **How Far Ill Go** are usually more efficient for early ink acceleration, while **Develop Your Brain** offers cheaper, more consistent card selection, making them generally stronger in streamlined lists
This is good in an aggressive deck, and I think black/red will be especially interested in this, just make sure youre likely to maximize both cards as much as possible
Your customers expect cards that don't just look the part, but feel the part during gameplay