Zul Ashur has two abilities, one is a solid ward effect, one that forces your opponent to lose two life if they want to target her with a spell or ability, which isn't too bad but pretty easy to work around
Theyre being more conservative with print runs now, which protects collector confidence but creates short-term scarcity
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Its Water weakness only really becomes apparent much later, but even then, there are still many Pokemon that it can knock out
Acidic Soil Acidic Soil doesnt do as much work as Price of Progress, but this can end the evening in Commander
Can they act as both a ramp source and a creature or as a removal card and a creature card simultaneously? Incorporating creatures with multiple utilities makes for a more balanced deck