This allows you to jump back into games that you were losing and turn games around completely
Restoration Angel Flashing in to save a creature, blinking something to retrigger a strong ETB, or just using it as an end of turn threat are some of the qualities that make Restoration Angel one of my all-time favorite creatures
For example, if My Tendrils Run Deep is in your command zone face up and you control Exploration (an enchantment with "You may play an additional land on each of your turns."), you'll be able to play three lands during each of your turns
If that card was modified in any other way, such as with +1/+1 counters, that is additional tracking that makes playing the card more cumbersome
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It ticks all the boxes and is a fine example of a Charm