FALLOUT COMMANDER: WHITE Energy gets a lot of support from this set, and while some energy cards are more niche, some are out-and-out powerful
Its seen a little play, but nothing that seems to have stuck
Shelob cant turn your opponents creatures around and beat them with them, but it secures whatever activated and passive abilities those creatures had
This one's a little more finnicky, since you only get the doubling ability on a single creature each turn, and it has targeting restrictions depending on what you want to double counters on
Then during combat, it deals 2 damage to Caged Zombie again, which only now deals its own damage
While owning one would be super rad, I really cannot recommend trying to build an entire Persistent Petitioners deck with this specific copy of the card