The entire focus of these decks is to take as many turns as humanly (or magically) possible through a combination of copy spells, ability triggers, and recurring cards from the graveyard
Citadel Castellan (white/green) With Hardened Scales on the battelfield, after this creature deals combat damage to a player, you have a 3 drop that is now a 5/6 creature with Vigilance
9 Geths Summons Now that youve started to rack up poison counters on your opponents, you can use cards like Geths Summons to start using your cards to their full potential
, : Target attacking Assembly-Worker gets +2/+2 until end of turn
The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance
The deck basically plays exactly how it sounds