Thats it for now, but Ill be back soon with a full overview of the new and returning mechanics of the set, as well as more technical information about how battles work
However, if an opponent's first draw is replaced (by Underrealm Lich's ability, for example), that draw didn't happen and Narset won't stop the next draw (which may also be replaced by Underrealm Lich's ability)
That second ability after a flip can just end the game
Creatures (21) 3 Drana, Liberator of Malakir 3 Indulgent Aristocrat 4 Scrapheap Scrounger 3 Weaponcraft Enthusiast 4 Syndicate Trafficker 4 Night Market Lookout Planeswalkers (3) Lands (23) Spells (13) Dont get me wrong
But what happens when Wizards of the Coast decides to actively make cards weaker in response to the obscene power level seen in Urzas block
Even in small numbers, a bit of evolution for each of the major monster tribes would have been welcome