Oftentimes, it ends up being a necessity: a competitive Legacy or Vintage Tribal deck, for example, is running that tribe for a very specific reason, most likely to support a specific combo
the entire order will be shipped on or after October16
Rockruff #73Common $0.18 Rockruff #75Common $0.40 Rockruff #SV23Shiny Holo Rare $5.10 Rockruff #123Common $0.38 Rockruff #94Common $0.09 Rockruff #86Common $0.20 Rockruff #109Common $0.13 Rockruff #TG7Ultra Rare $6.15 Rockruff #73Common $0.08 Rockruff #116Common $0.13 Machop #24Common $0.20 Galarian Zigzagoon #35Common $0.15 Poke Ball #59Common $0.13 Gardevoir VMAX #17Ultra Rare $4.14 Piers #58Uncommon $0.27 Sizzlipede #9Common $0.13 Bede #50Uncommon $0.17 Zygarde #28Holo Rare $0.31 Marnie #56Holo Rare $0.35 Grapploct V #32Ultra Rare $0.83
I find the design quite compelling
While Appa only airbends your permanents, there are other cards that airbend your opponents permanents as well
Sure, they can be fun, but you absolutely will spend more money than you want and you almost definitely wont get that chase card youre after