You also need to make sure you hit your land drops, either with draw effects (Qiqirn Merchant and Adventurers Airship provide usable bodies as well as draw smoothing) or cards that directly give you lands or mana (World Map, landcyclers, Blitzball)
Amber and Amethyst The Amber and Amethyst deck is built around sending out a steady stream of characters into the field of play
Moana's three lore will force your opponent to deal with her, which will buy you more time to build your board and take control of the game
Some character cards also gain benefits from moving to a location, which you can do by paying the location card's cost (represented by a symbol on the left-hand side of the card)
If you have enough ink, you can even do it again
If you decide to keep her away from the action, she can quest for a single lore - but, again, with the right cardplay, you might be able to send her questing multiple times in the same turn, stacking up a bigger pile of lore