Moonshaker Cavalry is a great payoff for having a large battlefield, as it'll give all your creatures a massive stat boost, usually enough to win the game the turn you play it
Edgar, Master Machinist Wizards clearly went out of their way to make Edgar, Master Machinist fair, between the once-per-turn clause and the fact that the artifact it casts enters tapped, but I refuse to believe that we cant crack this like an egg we should probably start with Krark-Clan Ironworks
She has a strength of four and a willpower of six, can quest for three lore, but her biggest asset is her ability
There are a couple of decent questers with high Willpower and high lore value in this deck, like Robin Hood, Daydreamer and Starkey, Devious Pirate, but more often than not you'll get more value out of steadily questing with an unanswered Don Karnage than you will with an intimidating late game bomb
And the lighting of her illusory script that hovers above the scroll gives this minor element the feel of actually being a magical effect or design
Rares Hero of Light Adeline, Resplendent Cathar is a great aggressive creature