The key to this is information
The commanders cost reduction will make it feel like you should play it turn four and head for the races, but dont get too hasty (were not playing red here after all)
In the super late game, the point at which land draws are basically dead draws, Forbid suddenly starts to gain a lot more value even when used in decks with no engines or intent to abuse the buyback
they were far from the pop culture powerhouse theyd previously been, and definitely not the behemoth we know them as today
Finally, once you have established absolute control with this massive value, the deck features win conditions including flooding the battlefield with a multitude of artifacts, including powerful creatures like Master of Etherium, Metalworker Colossus, Myr Battlesphere, artifact tokens from Thopter Spy Network, massive constructs created with Urza, and more
That means that as long as you've got at least one life point left and a card to get your combo going, you're still in the game