Of course there are plenty of problems with this line of thinking which well get to shortly
You also get to draw a card and it is very difficult for a traditional counter to stop it when cycled
Trap Normal Trap Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase
Most of these have end step triggers, so at the beginning of your end step a creature might do something special if you put a permanent card into your graveyard that turn
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