The only thing keeping Sygg at bay from the #1 spot is the "end of turn" delay on it
First up, we found out earlier this week that sagas are in Dominaria United, but card spoilers like The Phasing of Zhalfir reveal a new saga mechanic: Read ahead
But this Equipment-focused deck tries something a bit different, and wants you to go wide with equipped creatures, instead of stacking them all on one Cloud and going in for the kill
Theyre doing things like breaking gates and rerouting paths, patching holes in the road and getting each other food
which can shut down an attacker for one turn, Runestone Caverns, which will provide some card advantage, and the final room, Mad Wizards Lair, which draws you three cards and allows you to cast one for free
With Mishras Bauble in the format, Delirium is easy to achieve, so I see the card continuing to over perform