Morph is a very deep mechanic worthy of an entire column to describe its design, but as this article is already on the long side, I'll just say that the key to designing morph creatures is understanding that the mystery quality of the cards is very important
There is major whitening and cloudiness on the face and back
There are a couple of genuinely fun pre-constructed decks in the rotation, and the game throws cards and gold at you for every little random accomplishment, so I could see a lot of Arena players having a perfectly successful run with the game without ever sinking a real dollar into it
He is keenly aware of his surroundings and in tune with his wolf companion but can sometimes come across as aloof with his adventuring friends
The possibilities are as endless as the planes themselves
Rakdos was already deep in Assassins prior to this set with things you'd love to bring back like Nekrataal, Big Game Hunter, Guul Draz Assassin, Massacre Girl, Queen Marchesa and loads more