Unlike a lot of great early Walls, it flies, too, so you can't just soar over it
God-Eternal Kefnet isnt doing zombie stuff, but its huge for its cost and the abilitys great for a spellslinger deck
Every village, every stop on the map becomes a potential move in your story
Its very reminscent of Krenko, but the advantage here is that all of those Rats are likely unblockable, which makes them very dangerous
Mutate turns two or more creature cards into one permanent, merging their abilities, and usually granting a special benefit when you do so - but the specific wording of the rules generates many edge cases you need to be aware of
With the calamity beasts providing dangerous opposition to the brave animalfolk of Bloomburrows world, the heroes will need every tool available to bring them down