So to recap, your flicker payoff commander needs to have: Access to white or blue in its color identity (ideally both) A mana cost that is as low as possible, ideally not exceeding 6 mana Minimal or zero setup for collecting our flicker effects payoff An effect that creates the best possible payoff when using our flicker spells Ready to see which commanders have the payoffs best suited to lead your flicker deck to victory
Its activated ability lets you grab any legendary permanent with mana value less than Sisays power and drop it straight onto the battlefieldjust a couple of pumps turn your commander into a combo machine
Were gonna break some rules, and maybe some faces, with this deck I cooked up for a planeswalker from Commander Legends 2
Wolf is its own separate creature type
This is exactly the kind of card that definitely feels very Vintage and being an uncommon also means its a cheap addition to try to any deck that wants it
Welcome to mid-week here on the Daily Dose of Hour of Devastation, where the previews are coming at us at a fast pace