At sorcery speed, you have Pacifism which will shut down the combat side of a creature and Swallow Whole which can exile a creature for only 1-mana while pumping up one of your creatures
Anytime a Dinosaur you control would take any type of damage, it in turn deals that damage to anything else, so long as your target isnt a Dinosaur as well
Any green deck I have thats playing a large percentage of permanents, Im going to give this a try in it, and of course if my deck has something like Barbarian Class or Wyll, Blade of Frontiers, Im definitely slamming Journey in there
For a long time, if someone showed up to FNM with snow Lands, it was like we were being graced by the presence of a legend
As I mentioned before, things are more complicated than this when you consider cantrips, card advantage, and such, but this should give you a good start for making sure you have the right number of lands in your deck
I make a big effort to read a multitude of different types of comic book stories