As for the rest, we're looking at the natural design trend we've been seeing ever since Dark ConfidantDark Confidant: Creatures are easily removable, so it's easy to put powerful card advantage mechanics on them for cheaper than you'd see them otherwise
Ajani, Outland Chaperone I didnt want to put this at number one, but I feel like its just so subtly good
In the first Commander Legends, it was easy to create, change, or adapt any character we wanted to
The real issue with Natural Order is that you have to get something that can resist removal else you put yourself down too many cards to recover well
Im going to run through the latest Modern IQ and pick out all of the rares and mythics that I think may need a reprint within the next year and see how many I come up with
Once again, we are looking at an uninkable card but this one is Shiftable and, more importantly, does something the turn he is played