I always love to see innovative deck ideas and the reasoning behind subtle choices in refined tier one meta defining lists too
Each player will draw seven cards, determine who goes first (via die roll, coin flip, etc.), and alternate turns from there
You just cant over-rate replacement effects and card selection, especially on a body thats easy to cheat into play and tricky to remove
#15 Thanks for the clarification Gidgetimer
Were generally talking about the cheapest versions of the cards found in Play boosters and Collector boosters, although some of the cards can only be found on the Retro bonus sheet (Ill mention this when relevant)
More importantly, these cards dont exile themselves upon resolution like modern extra turn spells do, which means all the Regrowth effects and Snapcaster Mage variants you can justify stuffing in your deck become much stronger