Caesar is a 4/4 Human Soldier for four mana that lets you sacrifice another creature on attack to get two of these three effects: Two 1/1 Soldier tokens tapped and attacking Draw a card and lose a life Deal damage to target opponent equal to the number of creature tokens you control This is a pretty stellar ability, especially with the first mode feeding into the third, and tells us that this deck will lean into a go-wide combat strategy, with a bit of aristocrats thrown in for fun
Ardbert, Warrior of Darkness Ardbert, Warrior of Darkness hits everything I like in a card: It accrues a ton of value, its aggressive, it rewards you for playing multicolor spells this wont usurp Jodah, the Unifier or anything as a legends-matter commander, but it looks like a solid entry into Orzhovs ranks
Being able to play one additional land per turn for the low, low price of one green mana is absolutely absurd value, especially when put into a deck that employs landfall triggers and other silly shenanigans of that ilk
Modern decks like Burn, Deaths Shadow and Infect all need playsets
Having powerful cards or decks can be fine as long as a single deck doesnt have an answer for everything
Grow your army first, then pump them up