Theyre very good at stopping you from losing the game, but terrible at ending it
This list is going to be updated as previews get finished off
Bridgeworks Battle / Tanglespan Bridgeworks In a slower environment, giving +2/+2 to your best creature and fighting something is very good and a huge tempo swing
Like most Magic: The Gathering cards, the value of Sarkhan, Dragonsoul depends on a few consistent factors: its rarity, the printing and finish (regular or foil), its physical condition, and the set it was printed in (Secret Lair Drop)
There's a large amount of duals in Standard right now, so it's pretty reasonable to assume that Punisher's damage ability will be active against most opponents
Toph, the First Metalbender, a Red/White/Green Human Warrior Ally, earthbends for 2 at the beginning of your end step and also turns all nontoken artifacts you control into lands (though they dont tap for mana) to give you more earthbending targets