What made the Pokmon Trading Card Game special was that it replicated the journey from Pokmon Red & Blue , with the player controlling an avatar character (in this case, Mark) as they traveled around TGC Island, defeating opponents and unlocking new cards to bolster their decks
Honorable Mentions: Nausea and -1/-1 Effects In formats like Pauper, taking out 1-toughness creatures can act like a normal board wipe
These three axes mean that there are eight deck archetypes: aggro, combo, control and midrange, of course, but also gimmick, prison, aggro-control, and meta
This is approaching wholesale booster box levels, so proceed with caution
For four Energy including both Water and Fire-type Energy, Steam Blast will do 100 damage
While I havent had time to dive full-on into The Ever-Changing Dane, I find the design of them to really push what could be possible for the archetype