It's both a payoff and an enabler, and that often makes for a great signpost uncommon
Necromancy, a branch of magic used to raise and control the dead (ghosts), is often considered evil
Strangely, thats not the case here (but keep an eye out for them in my Upgrade Guide)
With Doubling Season the + loyalty abilities do not add additional counters since the + ability is seen as a cost to do the ability, not the effect itself
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Casting of Bones was similarly problematic, as its always risky to put something like this on your creature, when it could be removed in response and Swords to Plowshares was the removal of choice anyhow