The thing thats really cool, however, is if youve played your cards right, you will have some solid options for turn three
For a reasonable 3 mana cost, players can activate their Traveling Chocobo and use it to play any lands or other Chocobo/bird cards in their deck, provided they're in the top spot, potentially gaining a significant upper hand in either standard or commander game types
Landfall Whenever a land you control enters, Birds you control get +1/+0 until end of turn
The aggressive playstyle of Amber pairs well with the card draw opportunities that Amethyst presents, and it can be a difficult deck to deal with once it starts flooding the board with characters
If a card has a gold swirl in the corner, it can be used as magical ink
Anatomy of Locations Locations are our first sideways printed card