Now, what happens if you have a lot of enchantments in play and a card that gives +1/+1 for each of them to an unkillable creature, and you also manage to give it trample with the likes of Rancor

Before I go into more detail about U/W Spirits and why Im a fan of the deck, heres my latest decklist, which Ill be referencing throughout the article: Creatures (31) 2 Phantasmal Image 2 Geist of Saint Traft 4 Drogskol Captain 4 Rattlechains 4 Spell Queller 4 Selfless Spirit 4 Mausoleum Wanderer 3 Remorseful Cleric 4 Supreme Phantom Lands (21) Spells (8) Also, heres a Bant Spirits decklist for reference, courtesy of Johnathon Schrader, who finished first at the StarCityGames.Com Invitational Qualifier in Roanoke, Virginia this past weekend: Creatures (30) 1 Birds of Paradise 4 Noble Hierarch 2 Phantasmal Image 4 Drogskol Captain 4 Rattlechains 4 Spell Queller 3 Selfless Spirit 4 Mausoleum Wanderer 4 Supreme Phantom Lands (22) Spells (8) As you can see, the reason to add green to the Spirits deck is to play Collected Company, an instant-speed threat that pairs nicely with the flash creatures from the Spirits deck

Shaman of the Pack Next is a tried-and-true theme, elfball, and leading this ball of Elves is none other than Shaman of the Pack, which provides an amazing win condition right in the command zone
Though it isnt seeing much play now, this card has a lot of things going for it: It has flash, which makes it dramatically more flexible and a bit safer to use
The Serialized 1 of 1 Ring is not a mechanically unique version
Ok Booster Pack (Magic Fallen Empires) Details All prices are the current market price