Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones
For instance, the glow-in-the-dark Clockwork Orange Chase Pop has been valued at a hefty $13,300 (9.9k) as it was released in such limited numbers.
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn
As the Phyrexian contagion corroded Karns body, the praetors whispered psalms to corrupt his mind
You may be wondering why the Speed Duel rarities are added, but the Rush Duel rarities are not
Thats 100 DMG to a Celebi EX being built on a Grass deck and even in general, 80 DMG KOs many Benched cards or those EX cards withdrawing to the Bench to stay alive