Sazhs Chocobo can get out of control quickly if left unchecked
Chronicles only appealed to newer players because it did not have cards such as Mana Drain, The Tabernacle at Pendrell Vale, Maze of Ith, or Mishras Workshop imagine if it had
Wight and Graveyard Marshal were other reasonable choices, but never quite strong enough for the cut (also, both had two toughness) and Mire Triton is again more of a graveyard synergy card
Even among obvious contenders, classifying what sort of card earned its place on the Game-Changer List spotlights Commander's most important fundamentals (card advantage, resource denial, fast mana, etc.) while also directly listing what strategies, most often end up winning games
Shadow can sacrifice Interceptor to its ability every turn, drawing two cards and decking opponents for four life lost every turn
His Resist +1 really helps with defense, but can switch to challenge mode with buffs youll use quite soon