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If it's a land, you can't play it unless you have land plays available
Often, if your opponent isnt wary of you playing threats, theyll spend all their mana during their turn
Haste and protection are our next ports of call, even before damage
Watching this community consistently grow and become more diverse tells us that we are getting it just right with Disney fans who are completely charmed by the art and stories, TCG die-hards who appreciate the strategic gameplay, and even new players who have tried their very first TCG and now play every weekend. Into the Inklands will include two preconstructed starter decks, this time represented by Amber/Emerald and Sapphire/Ruby combinations
This is one of those rules that your play group might choose to ignore