it's the thrill of the hunt for those rare finds
I actually think this is a really fun build-around, since you can tap into both Clue and Detective synergies from Murders at Karlov Manor
So the maximum deck size on Arena stands at 250
Reach with Longshot Squad: While Reach is often a defensive mechanic, you won't ever find me complaining about having it when facing off against a flock of the best creatures in the game, Storm Crow

Aang's Iceberg Advice from the Fae Aethershield Artificer Agrus Kos, Spirit of Justice Alchemist's Apprentice Altanak, the Thrice-Called Ambulatory Edifice Angelic Voices Apprentice Necromancer Apprentice Sharpshooter Apprentice Sorcerer Apprentice Wizard Archon of Justice Arlinn, Voice of the Pack Armistice Armory Mice Arrows of Justice Artificer Class Artificer's Assistant Artificer's Dragon Artificer's Epiphany Artificer's Hex Artificer's Intuition Atraxa, Praetors' Voice Aurelia, Exemplar of Justice Automated Artificer Avarice Amulet Avarice Totem Betor, Ancestor's Voice Blade Splicer Blood Price Break the Ice Breya's Apprentice Brisela, Voice of Nightmares Chalice of Death Chalice of Life Chalice of the Void Chandra, Novice Pyromancer Checkpoint Officer Choice of Damnations Choice of Fortunes Cid, Timeless Artificer Cockatrice Cowardice Daring Apprentice Dark Depths Darksteel Splicer Deathgaze Cockatrice Decree of Justice Dennick, Pious Apprentice Disciple of Malice Disorienting Choice Dispense Justice Dissection Practice Dowsing Device Duplication Device Eccentric Apprentice Edifice of Authority Encase in Ice Enlistment Officer Epicenter Eutropia the Twice-Favored Evereth, Viceroy of Plunder Everflowing Chalice Evincar's Justice Ezio, Brash Novice Fiery Justice Fire // Ice Fire // Ice Flaming Fist Officer Flare of Malice Fleetfeather Cockatrice

This premier 1v1 format is a fast-paced, ever-evolving arena where strategy, efficiency, and meta knowledge reign supreme