This legendary blue enchantment is best when it comes down on turn 2 as an early piece of a card-draw engine, since itll accumulate counters on your creatures over time
You gain two token copies of Cormela, then immediately lose one due to the legend rule
Notably, this can be triggered on your opponents turns if you have a way to Flash in a small creature or create a token at Instant speed
Each pack contains 12 Magic cards, 1 Art Card, and 1 Ad or special card from Magic's history (a card from "The List")
If you love flooding the board with all kinds of tokens, both creatures and otherwise, while having a haymaker who can win all by itself in the Command Zone, then you should give this deck a shot
This deck runs low to the ground and fast