The goal with Krark is to weaponize either result of its coin flips
This kind of sneak preview is a cool thing that designers can do with long, deliberate design schedules, which is therefore, something that only Wizards of the Coast can do at the moment because nobody else has the reach and distribution they do
You could argue it isn't quite as good as a Reliquary Tower, which does the same thing but is a land that is more difficult for an opponent to remove, but it's still a vital tool in a huge number of decks
Three manas a lot, but so is screwing with a lot of what your opponents are trying to do
Contents: Constructed Deck x 1 (51 cards) DON
When paired with characters that help you draw cards, you can gain plenty of lore each turn when Jafar, Striking Illusionist is exerted