Let's use Binding the Old GodsBinding the Old Gods as an example: You should consider it interaction first, since that's it's function as soon as it resolves
The more cards you see in a game, the more likely you are to win because seeing more cards gives you more resources and options than your opponent
The frenzy is almost entirely driven by an unofficial spoiler for Witherbloom, the Balancer, a mythic elder dragon from the upcoming Secrets of Strixhaven set
Collectors Most of us aim to collect Lorcana, even if we also want to play
Samurai's Katana may not see play in competitive Magic: the Gathering decks due to its mana cost, but could be fun to use in more casual Samurai-themed decks for the flavorful aspect
Multicolored cards of exactly two colors now have distinctive looks, lands that produce one or two colors of mana have piping to remind you what color they produce, and Ravnica introduced things like guild watermarks