He explored the idea of locked paths, of things that were required before you could advance to the next space
Okay, you still need to exile six cards from your graveyard and it can be very bad in multiples if you need to exile six more cards, but what if you got to manifest it, and flip it later for just 3 mana
If the Wurmcoil Engine were to die, you get to make two more, though smaller versions of it
Separate old cards, rares, mythics, foils, full-art lands, Commander staples, sealed products, Secret Lair cards, and anything from early Magic sets
I played it for two days, and can now safely say that I understand
Theres also Voltorb and Electrode who can dish out 70 damage for just two Energy