Wall of Stolen Identity Wall of Stolen Identity strikes me as an interesting bit of tech that locks down anything that wants to attack

Cerberus Sun-Blessed Healer Sun-Dappled Celebrant Sunderflock Sunscorch Regent Sunstar Lightsmith Superior Foes of Spider-Man Surging Sentinels Surrak Dragonclaw Surrak, Elusive Hunter Surrakar Spellblade Surris, Silk-Tech Vanguard Surtland Elementalist Surtr, Fiery Jtun Svella, Ice Shaper Svyelun of Sea and Sky Swarm Shambler Sweatworks Brawler Swift Spinner Symmetry Sage Syndic of Tithes Syndicate Enforcer Syr Carah, the Bold Sythis, Harvest's Hand Tackle Artist Taigam, Master Opportunist Talara's Battalion Talion, the Kindly Lord Tallowisp Talrand, Sky Summoner Tam, Observant Sequencer Tangle Golem Tangle Spider Tanufel Rimespeaker Tasigur, the Golden Fang Taster of Wares Tatsunari, Toad Rider Tattermunge Duo Taunting Arbormage Taurean Mauler Tawnos, the Toymaker Tazeem Roilmage Tazri, Beacon of Unity Tectonic Giant Teferi, Mage of Zhalfir Tellah, Great Sage Teller of Tales Tempest Angler Tempest Hart Tempest Owl Tenacious Tomeseeker Tenacious Underdog Tender Wildguide Tenth District Legionnaire Tenured Concocter Terra Stomper Territorial Allosaurus Teshar, Ancestor's Apostle Tester of the Tangential Tethmos High Priest

Repeat this process for each additional time the first mode was chosen
With a variety of special illustrations and foil rare cards, its no surprise that collectors and players alike are eager to discover which cards are the most valuable in this collection
This is a great place to start digging for ideas for similar decks and concepts, and we'll be looking at the Top Ten from the first time around as well as a trio of Honorable Mentions to give us 13 cards overall
And what about Sleep, do you think this mechanic makes the meta healthier and more diverse, or is it simply too much power creep