His first ability allows aristocrat decks to keep up card advantage, while his second ability comes ready to drain with blood artist text
This creates a time loop, which the party must break by defeating Chaos once and for all
This is played as single elimination, aka a match loss means theyre out, a win means they progress
While you can just quest the card to gain two lore, Aladdin, Heroic Outlaws Daring Exploit ability allows you to not only gain two lore, but force your opponents to each lose two lore, whenever you banish a character on your turn using the card
Meanwhile, Ruby/Sapphire could be a really good launching point for your own location focused deck
Since its specific to Jafar and Palace Heist Im concerned I wont remember this rule when I replay it later, but Im nonetheless excited to see new card types and mechanics that are specific to Illumineers Quest