From a permanent standpoint, Innistrad was very focused on creatures, as the core of the experience is about humans facing monsters that were once human
Some Items see constant play even today, with some of the most iconic examples being Air Balloon and Choice Belt
Buffing your whole board for two mana is pretty strong
(6/16/2023) An ability that triggers "whenever you cast a historic spell" doesn't trigger if a historic card is put onto the battlefield without being cast
Using 88 Theory, which Ive gone over in the past, I knew I wanted these piles: Entity Combo Components and ways to protect the entity Creature pump for the combo Creatures that make tokens to go wide with the entity Ways to find the Entity Removal for opponents threats Threats More Threats Im not going to do specific piles at this point, because this is so preferential and my list laid these cards out and then adjusted values as I needed more things (I have about 13 mana dorks, for example) but here are some notes of card synergy I came up with
Its great with commanders like Rashmi and Ragavan that only trigger once per turn