Good token commanders in MTG must have at least 1 of the following 3 characteristics: The ability to generate a large number of tokens at a proportionally low mana and opportunity cost Easily repeatable token generation Strong supporting effects for tokens that justify not being able to create tokens Good token commanders also can have the following traits in conjunction with the above: Fast, accessible payoffs for creating your tokens, such as giving them haste, boosting their power, or gaining effects when they die Potential for establishing infinite combos with your tokens Miscellaneous useful effects Many of the strongest token commanders have multiple traits from the lists above and contain access to green and/or white cards, as these colors have the most powerful support cards for token strategies, many of which were shown earlier
[33] Card collecting [edit] Cards come in different rarities that are located at the bottom center of the card
When youre stuck on two lands, its nearly impossible to justify not running out one of your two-drops every turn
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If you lay him into a board in which you are already behind the best you are likely to do with him is get in for 4 points of damage and save yourself 4 when they kill him
If this card is Summoned, you can target 1 monster on the field