A lot of Commander decks boil down to attack with big dumb creatures, and trample is one of the best ways to make that a winning strategy
All three were extensively used and although two were restricted, all popped up in games more often than not
At first I thought this was a little over-costed, because for some reason I glossed over the each part, thinking it was target. Fortunately, reading cards twice helps you understand them
Ultimately, we all have two wolves inside of us as Magic players and Cube designers
One question to repeatedly ask yourself to figure out if it's right to be patient or not is: "How am I going to win from here?" This depends a lot on your deck
The upside of this is that it's a great way for newbies to ease themselves into the rules - however, you should be prepared for a slight increase in complexity if you want to try the full game afterward