It excels at ramp thanks to all the proliferate-scaling rocks like Astral Cornucopia, plus it's loaded with interaction and pillowfort cards to deal with the salt coming your way
Sidequest: Card Collection // Magicked Card Enchantment // Artifact Vehicle Sidequest: Card Collection Enchantment When this enchantment enters, draw three cards, then discard two cards
Windcrag Siege fits in famously, and with Firebender Ascension it's only the trigger from the attacking creature, but it counts
As you get to cast it twice and as each half provides you with a suitably annoying board presence that you generally have to deal with it you can fairly easily turn Lingering Souls into a two for one at worst
The card draw that this card provides is very important especially since it is an essential card in midrange and control decks The -7 ability, though it may be hard to even get close to, is a gamechanger and it can guarantee your win outright
If that makes it a "win more" card, all I can say is that winning more is fun