Always have clean hands before touching a card and treat it as though it were a live grenade that will blow up with the slightest agitation
Rout This five-mana sorcery is next with the ability to destroy everything for one more mana than normal, but you can flash it out for two more mana instantly to clean up that board all up and down the block
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Academic Dispute Astonishing Spider-Man Atarka's Command Balthier and Fran Barret Wallace Barret, Avalanche Leader Brimstone Trebuchet Cactusfolk Sureshot Chaosphere Cloudpiercer Craig Boone, Novac Guard Deadeye Duelist Dragon Roost Dragonlair Spider Drakuseth, Maw of Flames Earth Rumble Wrestlers Endrider Spikespitter Enraged Flamecaster Experimental Armor Fiendlash Fire Nation Archers Fire-Omen Crane Firespitter Whelp Flummoxed Cyclops Frilled Sparkshooter Furnace Whelp Gearbane Orangutan Geier Reach Bandit Ghirapur Gearcrafter Goblin Girder Gang Goblin Sky Raider Gouged Zealot Grabby Giant Grabby Giant Halana and Alena, Partners Haradrim Spearmaster Hawkeye's Bow Hawkeye, Avenging Archer Hawkeye, Master Marksman Hawkeye, Trick Shot Hawkeye, Young Avenger Hulk, Gamma Goliath Immortal Phoenix Iron Lad, Young Avenger Iron Man, Tony Stark Iron-Fist Pulverizer Kargan Dragonrider Kavaron Skywarden Kree Sentinel Lady Spider, Maybelle Reilly Leyline Weaver Living Lightning, Charged Up Longhorn Sharpshooter Longshot, Rebel Bowman Magmablood Archaic Meria's Outrider Minotaur Sureshot Monster Mashup Needlepeak Spider Nimble Birdsticker Odric, Blood-Cursed Onakke Javelineer Owen Grady, Raptor Trainer Panicked Altisaur Pillardrop Warden Quaketusk Boar Rathi Dragon Rearing Embermare Red Hulk Remnant Elemental Resistance Skywarden Riftburst Hellion

I get the chase in fact, I need the chase but at a certain point the chase needs to end, and it would be nice if I could get there before the next set comes out, instead of always falling further and further behind
You can assign up to three different Energy Types to each deck