Wizards of the Coast just couldnt stop creating extremely powerful artifacts during the Urzas block, a fact that led to a complete overhaul to the companys R&D processes

Abdel Adrian, Gorion's Ward Abomination of Llanowar Acolyte's Reward Agony Warp Akki War Paint Akoum Warrior Alibou, Ancient Witness Amzu, Swarm's Hunger Ancient Greenwarden Angelic Reward Anurid Swarmsnapper Arashin War Beast Ardbert, Warrior of Darkness Ardoz, Cobbler of War Ares, God of War Armor Wars Armored Warhorse Artifact Ward Ashcoat of the Shadow Swarm Ashcoat of the Shadow Swarm Atraxi Warden Attentive Skywarden Attuma, Atlantean Warlord Aurelia, the Warleader Aurelia, the Warleader Auriok Bladewarden Aven Warcraft Aven Warhawk Awakened Awareness Bahamut, Warden of Light Baird, Steward of Argive Balduvian War-Makers Balduvian Warlord Barktooth Warbeard Battershield Warrior Battlefly Swarm Bebop, Warthog Warrior Belenon War Anthem Bitterblade Warrior Black Ward Blade of the Swarm Bladehold War-Whip Bloatfly Swarm Bloodfire Dwarf Bloodsworn Steward Blue Ward Bola Warrior Boromir, Warden of the Tower Boseiju Reaches Skyward Brazen Dwarf Broodwarden Bulwark Bulwark Giant Bulwark Ox Canoptek Scarab Swarm Captain Sisay Casualties of War Cat Warriors Cathedral of War Chaos Warp Charging War Boar Charred Foyer // Warped Space Charred Foyer // Warped Space Citanul Stalwart Civic Stalwart Cleric of the Forward Order Cloakwood Swarmkeeper Clockwork Swarm Coalition Warbrute Coastal Bulwark Colossus, Steel Stalwart Compy Swarm

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: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature
The base mode is fine, and the +4/+4 mode is incredibly efficient and very accessible
Have you already used any of your duplicates before