It's far too one-dimensional to play, and even when it's in full flow, each sacrifice or life gain just sets off a sequence of events that you need to resolve over and over again, but many aren't all that interesting to deal with
Both apply continuous advantages to the players who has them, both apply to one and only one player, and both have very narrow interaction with other cards, only ones that explicitly mention them
Put X +1/+1 counters on Krav
There are 24 total Imagine: Courageous Critters cards in the set, spanning Planeswalkers and creatures from Magic 's history, each illustrated as if they were on Bloomburrow
Card Name Mana Cost Type Legendary Creature Human Soldier Rarity Uncommon rules Text Zack Fair enters with a +1/+1 counter on it., Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn
This commander feels noticeably powerful in the context of the precon, but I believe that hell also continue to scale well as you make upgrades to the deck