There are three primary ways to win with tokens: You attack with enough creature tokens that your opponent cant possibly hope to block them all, You pair your token generation with Mirkwood Bats, Impact Tremors, Zulaport Cutthroat, and similar effects that drain your opponents life total as your tokens enter and leave the battlefield, or You have sacrifice outlets that let you cash in tokens to kill blockers and/or drain your opponents life, like Goblin Bombardment
Wizards of the Coast took a technique used in its Japanese trading card game Duel Masters and printed text on both sides of the card to represent people transforming into monsters and back again (something that happens alarmingly regularly in Innistrad)
You can follow him on Bluesky .
While you cant trigger Werewolf Pack Leader on turn 3, Pack Leader provides a great way to pull ahead in the mid-game and trample over in the aggro mirrors
The Denizen offers some easy evasion, which helps you attack through big green creatures or other annoying blockers like Reflector Mage but ultimately isnt that powerful, especially when topdecked in the mid- to late-game
This mechanic represents Sins various regenerative capabilities, the creation of Sinspawn, and also shows the mysterious cycle that the people of Spira are trapped in