Your opponent declares blockers Combat damage is dealt Main Phase 2 Play a land (if you haven't already) Cast creatures and other spells End Creatures heal Pass the turn Aside from this basic "what you can do in a turn," there are a few more technical phases to mention
When it attacks, you can give something a cell counterand suddenly, all your modified creatures turn into 7/5 beaters for the turn, making it a great finisher that ends games when unchecked
The player then fulfils the conditions on the Fusion Monster to Summon it
You may want to bring it up in a pregame rule 0 conversation
Ultimate Providence X TRAP Counter When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap)
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