The build also runs a disruption package in cards like Magus of the Moon and Ruination to prevent your opponents from interacting and disrupting your own game plan
And again, you dont even have to plan for the most likely way to see more than half your deck in Standard, which is What if Soaring Thought-Thief mills my search targets? But five cards is a lot of sideboard space to use these days
The 4 damage is better in Constructed than in Commander, but it is still 4 damage, and it's to a player
In terms of competitive value, Celestial Guardians , Mega Rising , and Space-Time Smackdown are the best sets in Pocket
If you want to play fair (and avoid problems in upcoming pro tournaments), you'll want to make sure your cards are regulation-size
$4 is a lot for a card that only works with one non-competitive tribe, but sliver players are both nutty and dedicated