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Enter the Infinite seems like the most broken thing to do, since it draws us our entire deck, and in theory, if we draw our entire deck, we should be able to have some combo that wins us the game (a bunch of Simian Spirit Guides and Lightning Storm is an easy example, or perhaps something involving Laboratory Maniac), but we could also try to use Wildfire Eternal with extra-turn spells like Time Stretch, which give us additional attacks to keep triggering Wildfire Eternal and casting more free spells
While obviously not as good as the appropriate Talisman/Signet as a ramp card as it is no use for getting to four drops quicker the dual purpose of the Caravan makes it a lot more playable
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This means it is active the turn Gonti hits the board, and you can send creatures in to reap the rewards right away