every pack contains 12 cards from The Lord of the Rings: Tales of Middle-earth set, including 14 cards of rarity Rare or higher
Six mana cards are generally not utility or answer cards which are the most useful to be able to tutor for, Treasure Mage will mostly go and find a win condition, which then begs the question as to why you are not just playing more win conditions or more effective draw spells
Googling "MTG Misprints" will quickly inundate you with many different resources, but here are maybe three of the better ones: r/MTGMisprints is a fantastic first step into evaluating the premiums that misprinted cards can yield
This puts Zell Dincht into more narrow territory and needs to care about playing lands to really do much work
Any nezumi who joins is her family, and she doesn't hesitate to retaliate against any perceived slight against her kin
A lot of Tricky Terrain is designed to suck lands out of the deck and get them onto the playing field