Structure of a turn: Main Phase The main phase is the heart of a Disney Lorcana match, its here that youll be filling and using your inkwell, summoning glimmers, questing for lore and challenging your opponents
causes an opponents character to lose two strength whenever Cruella De Vil, Perfectly Wretched quests
Ugin, the Spirit Dragon: Everything is nothing Eliminate: That dies to removal Stormwing Entity: Deceptively cheap, horrifically big See the Truth: Pure value Conspicuous Snoop: A goblin chameleon Thats where this list comes in
These decks tend to care about both lands and graveyards, particularly if youre running Zask at the helm
Personally, I love playing Decree of Justice because it has one of the highest floors of any control finisher
If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it