These all require multiple Water Energy to do their high-damage attacks
2 Mistrise Village 1 Thundering Falls 1 Three Steps Ahead 1 Thunder Magic 2 Shattered Sanctum 1 Abrade 3 Inevitable Defeat 1 Stormcarved Coast 2 Flashback 3 Consult the Star Charts 4 Great Hall of the Biblioplex 1 Floodfarm Verge 1 Get Lost 1 Hallowed Fountain 4 Jeskai Revelation 1 Sundown Pass 1 Mountain 2 No More Lies 2 Sear 1 Multiversal Passage 2 Day of Judgment 1 Firebending Lesson 3 Sacred Foundry 1 Meticulous Archive 4 Stock Up 1 Together as One 1 Plains 4 Tablet of Discovery 3 Steam Vents 1 Sunbillow Verge 2 Gloomlake Verge 1 Godless Shrine 1 Fire Magic 1 Disdainful Stroke 1 Return the Favor 2 High Noon 2 Strategic Betrayal 1 Wan Shi Tong, Librarian 1 Pest Control 1 Stoic Sphinx 1 Pyroclasm 2 Emeritus of Ideation 2 Flashfreeze 1 Day of Judgment Despite the strength and consistency of the top decks, this Standard metagame has continued to evolve with time
All round quite an inefficient card when you don't split and so not something you want much of
Now, what we showed with the Venonats was the card stock, the quality of the card, and how easy it bent, and how it didn't make that noise
Three times and you get a lot of swole plants
Talion, the Kindly Lord seems like all kinds of fun to me, especially because you could play with the same deck against the same decks and still have a totally different game