Filling the Graveyard Step one of any reanimator deck is getting huge creatures in the graveyard to reanimate, for which we have three options
destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters
The new set feels like a celebration of the massive milestones that came before it, including cards from expansions like Genetic Apex, Eevee Grove, Wisdom of Sea and Sky and more
In both cases, shuffle your library afterwards
In addition, dealing two damage upon entering the battlefield is a significant enough effect that some players have been willing to run a vanilla 2/2 for WW (Inquisitor Exarch) in an aggressive shell in order to get it
This is a super sweet engine to prevent running out of cards going into the late game and a great 2-of in most blue control decks